MarvelVS Creative Have a project? ↗

Click around. Change a number. Play a little.

Good ideas
do things.

A few working examples of the digital experiences I can help shape: a clearer overview, a plan with fewer loose ends, a small world you can explore.

01 / Tools for real working days

One workspace.
A clearer working day.

Three fictional examples inside one command center. Switch the workspace, change the inputs and try completing a task. Everything here uses sample data and resets when you reload.

FIELDWORK / WORKSPACE STUDIES · 01—03

HARBOR ROOM / A FICTIONAL NEIGHBORHOOD VENUE

Your evening, at a glance.

Switch the day. Clear a priority. See what still needs attention.

Expected arrivals

Sample forecast

Before the doors open

3 open

The room plan

Illustrative distribution of guests across three rooms
SpaceGuestsLeadService note

What this could become: a custom overview connected to your approved data sources, with the roles, reports and update process your team needs.

Sample workspace. No accounts or business data are connected.

PROJECT FILE / FIELDWORKInside the build: useful state, clear limits.

What is working here.

  • Venue scenarios update the figures, arrivals and room distribution.
  • The event plan recalculates revenue, costs, balance and break-even guests.
  • Handover notes can be filtered, completed and added. Reset returns the sample state.

What a real brief would define.

  • Approved data sources, update frequency and who may change each item.
  • User roles, history, storage, privacy and the team’s actual handover process.
  • Error states, reporting needs and the testing required before anyone relies on it.

02 / Browser game development

An atmosphere.
An interaction.

Lumen Trail pairs an original visual direction with a playable browser study. Explore the artwork, then try the interactive scene: gather four golden waylights and return to the gate. Choose a gentle exploration or an adventure with wandering shadows.

Lumen Trail’s refined playable forest environment
AN ORIGINAL PLAYABLE WORLDLumen
Trail.
A lantern. A forgotten place.
A path back to the light.
The Mossbound Clearing / The same environment is playable below.
01 / The world

A visual direction built around weathered ruins, quiet exploration and the contrast between deep forest and warm light.

02 / The interaction

The painted clearing brings the direction into play, with a detailed traveler, golden waylights, soft lighting and a return-to-the-gate objective.

03 / The next version

A larger brief could develop the world further through more locations, character animation, sound and broader device testing.

Step into the clearing.

A working scene. A little light to bring home.

A SMALL EXPLORATION / AN ORIGINAL WORLD

Lumen Trail.

YOUR OBJECTIVEFind the four waylights
WAYLIGHTS
0 / 4
THE JOURNEYA quiet exploration
Your browser cannot display the playable scene. The other portfolio demonstrations can be explored without canvas.
THE MOSSBOUND CLEARING

A little light.
A way home.

Find four golden waylights among the ruins. Bring them back to the old gate.

Artwork is loading. The trail will be ready in a moment.

Wander at your own pace.
Move with WASD or arrow keys.
Esc pauses. On a phone, hold the arrows.

Preparing the clearing. Your journey has not started.

A starting point for something larger. A funded brief could expand into original characters, richer environments, more levels, sound and music, or a game designed around a brand or learning goal.

The next step would be a scoped prototype and a plan for content, accessibility, device testing and ongoing development.

PROJECT FILE / LUMEN TRAILInside the build: a small, complete journey.

The implemented study.

  • A painted world, traveler, movement boundaries, four pickups and a return-to-the-gate ending.
  • Explore mode without damage, or Adventure mode with three hearts and wandering shadows.
  • Keyboard and touch direction controls, pause, restart and an optional direction guide.

The next production decisions.

  • The current character uses a single painted sprite with movement effects, rather than a full directional animation set.
  • Additional locations, sound, original animation and a broader device test plan need their own scope.
  • Reduced motion limits decorative effects. The current study has no accounts, saved progress or network gameplay.

03 / Interactive planning & information design

Make the plan
easier to read.

A simplified event layout shows another kind of interaction. Select an area to see its role and setup notes. This is a fictional room plan, drawn for the demo; it is not a measured floor plan or capacity assessment.

GATHERING DESK / ROOM STUDY 01

A place for every moment.

Selected areaSelect a space to explore its setup notes

Other possibilities include interactive guides, comparison tools, content calendars, document kits and planning dashboards. Each starts with the information someone needs and the action it should help them take.

What would you like to make?

Your idea has
its own requirements.

Tell me the goal, the audience and the resources available. We can define a useful first version and what it would take to build it.

Talk about a project ↗Explore the before & after studies ↗